
A passionate Game Developer creating immersive digital experiences
Highlighted Projects

RealFit
A fitness and wellness application designed to help users achieve health goals through interactive workouts, personalized diet plans, and AI-powered motion tracking. Built with Unity, the app integrates real-time pose estimation and gamification to keep users motivated.

Dynamic Inventory System
A modular inventory model, a presenter that mediates between model & view, a fully featured UI (tabs, grid, overview, quantity selector), a shop generated from ScriptableObjects, and DOTween-powered UI polish.

Third-Person Interaction System
A robust and extensible interaction system for third-person Unity games, designed to manage interactions with objects like chests, doors, NPCs, and in-world UI prompts. Built with modular architecture using ScriptableObjects for event-driven communication and clean separation between gameplay logic, input, and UI systems.

Universary
A Prototype created for the Unity 20th Anniversary Game Jam 2025. You play as a curious girl running through a collection of Unity’s free asset scenes, exploring different eras, fixing small problems, and racing to reach the final celebration party. It’s a fast journey through Unity’s legacy of free assets: characters, props, terrains, dungeons, and sci-fi labs, all packed into one chaotic tribute.

Twisted Attraction
This game was created during the Scream Jam 2025 by the team Fright Club. You play as an escape room technician trapped inside a surreal horror-themed escape room. This staged carnival play, has transformed into a haunted playground filled with living clown props, haunted marionettes and sinister puzzles that test your courage to your bones!

Gravity Manipulation Puzzle
A physics-based puzzle prototype where players manipulate gravity directions to navigate challenging environments and collect objectives within time constraints. Features innovative hologram preview system for visualizing gravity shifts before applying them, demonstrating creative physics manipulation and player control mechanics within Unity.

Helix Jump
A simple Helix Jump style game built with Unity and C#. The player controls a bouncing ball that descends through a helix tower while avoiding obstacles.
About Me

Hi, I am Gunaraj Poojary a self-taught Unity Developer with 6 months of professional experience and over 1.5 years of dedicated self-learning. My focus is on writing clean, efficient, and maintainable code while building immersive gameplay experiences in Unity and C#.
I have a proven ability to solve complex technical challenges, quickly adapt to new tools and technologies, and deliver engaging game mechanics.
I am currently seeking new opportunities to contribute and grow as a game developer. You can reach me at gunarajpoojary579@gmail.com.
