
A passionate Game Developer creating immersive digital experiences
Highlighted Projects

Universary
A Prototype for the Unity 20th Anniversary Game Jam 2025.

Third-Person Interaction System
A robust and extensible interaction system for third-person Unity games, designed to manage interactions with objects like chests, doors, NPCs, and in-world UI prompts. Built with modular architecture using ScriptableObjects for event-driven communication and clean separation between gameplay logic, input, and UI systems.

Gravity Manipulation Puzzle
A physics-based puzzle prototype where players manipulate gravity directions to navigate challenging environments and collect objectives within time constraints. Features innovative hologram preview system for visualizing gravity shifts before applying them, demonstrating creative physics manipulation and player control mechanics within Unity.

RealFit
A fitness and wellness application designed to help users achieve health goals through interactive workouts, personalized diet plans, and AI-powered motion tracking. Built with Unity, the app integrates real-time pose estimation and gamification to keep users motivated.
About Me

Hi, I am Gunaraj Poojary a self-taught Unity Developer with 6 months of professional experience and over 1.5 years of dedicated self-learning. My focus is on writing clean, efficient, and maintainable code while building immersive gameplay experiences in Unity and C#.
I have a proven ability to solve complex technical challenges, quickly adapt to new tools and technologies, and deliver engaging game mechanics.
I am currently seeking new opportunities to contribute and grow as a game developer. You can reach me at gunarajpoojary579@gmail.com.
